Calling all faculty and students of Education! Are you interested in the Maker Movement? Unsure of where to learn more? Or, perhaps it is a term not yet discovered in your education career? Either way, let’s begin with an understanding of Maker Movement’s focus on creativity in the interdisciplinary classroom. Knowing this, where and how are you able to become involved and expand your knowledge of the Maker Movement? Good news: it’s easy! EDU 210 (Introduction to Educational Technology) will be hosting a Maker Day conference open to anyone interested in learning more about the Maker Movement. The Maker Day conference is relevant to anyone in education as it “allows [them] to see the potential of Makerspaces in schools,” says Sarah Budd, former EDU 210 student. The event’s environment is both unique and interactive, providing hands-on sessions with educators, offering opportunities to explore video game design, welding simulation, eTextiles and much more.
Throughout the event, you will experience opportunities to engage creatively with educators in ways that will be memorable long after the day ends. Being the fourth Maker Day conference since its premiere in Fall of 2014, there is no doubt that the educators are, above anything else, excited to share the possibilities and potentials of the Maker Movement for the ever-evolving classroom of today. With all of this said, anyone whose interest is ‘creativity in the classroom’ is invited to visit the first floor atrium in Education North on March 22, 2016, anywhere between 2:00-6:00 P.M. Don’t hesitate, it’s your chance to explore, and expand the rapid momentum of the Maker Movement!
On November 17, 2015, the Faculty of Education celebrated Maker Day. Hosted by EDU 210, Introduction to Educational Technology, the event showcased concepts of makerspaces, design thinking, and project-based learning. Technologies on display included 3D printing, Minecraft, robotics, LEGO Mindstorm, Raspberry Pi and Makey Makey.
Attendees left the event with a better understanding of the Maker Movement and ways to integrate technology to enhance the learning experience.